Dying in GS IV is an interesting experience and its good to preserve some of that. However, it was designed back in a different world, esp a smaller and more populated one.
Today - there's so many more smaller races (forest gnomes, aleotoi, burghal), many more huntings areas, and overall bigger world. Dying in the landing area is still ok but in RR, Teras, and even EN, especially during the off peak hours - there's a lot of hoping someone is around.
But even if someone is around, the weight mechanics is too strict. As a non-fogger class, sometimes I really hate coming across a dead person or going for a rescue knowing its going to take tens of minutes or longer, just dragging, waiting, dragging, all the way to town. Sometimes its so bad, it makes me want to not help. That really is not where we want the game to go and we shouldn't punish people for helping.
I propose we significantly increase the weight limit for what races can drag. Instead of the current system, I suggest something along these lines:
1) All races can drag all other races (RP it as creating a sling or dumping them in a wheelbarrow or something) 2) RT should only be given if the race/weights are on the farthest spectrum from each other (i.e. gnomes doing krolvins/giants) 3) RT capped at 3-5 seconds per room 4) Eliminate the non-dragging room movements (i.e. can't drag them over rockslides, ice, etc - one time I was trying to drag someone thru the icemule trail and it was a horribly frustrating experience because it made me slip EVERYTIME, eventually they gave up and departed). 5) 2 people can drag any race with no RT
Considering people can walk around with 10-20 boxes weighing hundreds of pounds or items, dragging a person (not carrying) should not be a believably concern.
Please please relook into this system and make it more friendly for the community to help each other.