1625 Questions

12
idlewanderlust
Wednesday, August 9th, 2017, 2:30:02 AM
  1. Is there anything special I need to do to get the double flares other than lore training?

  2. What spell typically gets imbued?

Revial
Wednesday, August 9th, 2017, 3:39:15 AM

Nope!

Entirely up to you. You can even skip this part completely.

Vishra
Wednesday, August 9th, 2017, 8:43:45 AM

When you first bond to your weapon, you can use 1604 to get the flares. (Otherwise you need to go up a bonding level before they show up) And 1602/1615 are the ony two spells you can infuse. Honestly, I never use that ability.

Erek
Wednesday, August 9th, 2017, 11:58:52 AM

What about the other 1623 questions?

Ayyyyyy

idlewanderlust
Wednesday, August 9th, 2017, 4:11:32 PM

Thanks.

Cwolff
Friday, November 3rd, 2017, 10:14:10 AM

Does anyone mind breaking this down for me. I think I understand 1625 but am hoping to be wrong. I have a lvl 33 pally with up to 1631 and the only lore I have is 6 ranks of Religion. I can't infuse 1604 into my lvl 3 bonded Spikestar and am only getting regular 1625 flares. I want the double flares but don't think I'll do too much with Beseech/infusion.

How do I get the double flares? 40 ranks of Spiritual Lore Summoning?

Cwolff
Friday, November 3rd, 2017, 10:16:50 AM

Woa....wait a second. After sending the above message I finally noticed this IG. So I guess I have the double flares now. Is it because I cast 1604 on my spikestar?

You swing a perfect mithril spikestar at a scaly burgee! AS: +314 vs DS: +153 with AvD: +31 + d100 roll: +53 = +245 ... and hit for 58 points of damage! Impressive shot shatters wrist! The scaly burgee is stunned!

* Your mithril spikestar pulses with a burst of plasma energy! *

... 25 points of damage! Dazzling arc of energy traces blackened path across the scaly burgee's chest!

* Your mithril spikestar sprays with a burst of plasma energy! *

... 25 points of damage! Searing blast of energy to hip spins the scaly burgee around! Roundtime: 5 sec.

Erous
Friday, November 3rd, 2017, 10:41:25 AM

Spirit lore summoning is the potency of the 2nd flare. Spirit lore blessings is what you want for secondary flare frequency:

The base chance for a second flare increases by 4% per seed 3 summation, from an additional 4% chance at 3 ranks to a maximum bonus of 68% at 187 ranks

https://gswiki.play.net/Consecrate_(1604)

Vishra
Friday, November 3rd, 2017, 10:42:12 AM

Translation- you just need more blessing lore!

Cwolff
Friday, November 3rd, 2017, 11:20:12 AM

I'll work in some more of that. Probably a long term goal at this point. Too much to train as it is.

Erous
Friday, November 3rd, 2017, 12:09:25 PM

I've found that Blessings lore gives the most direct, added benefit across all your spells, but doesn't really have any milestone marks like Religion and Summoning. What I did with my trains is soft cap religion and summoning to milestones I wanted to reach, then begin dumping 1x into blessings for life. Not saying that's the best way, but it was my way and seemed to work well.

Kaight
Friday, November 3rd, 2017, 12:17:58 PM

I hit cap on my paladin a month back and am currently 40 blessing, 30 religion, and 40 summoning.

40 Summoning so I can port my body to the beginning of OTF if I die. 30 Religion for the 15% reduction to DS against mobs. 40 Blessing for the +5 to Guard the Meek.

After I 2x CM I plan on getting to 120 Blessing Lore.