Quote from GM Coase:
As previously announced on 10/06/2016, the Fusion item system will be updated with a number of changes (see below for the recap). These changes will be released this Saturday (12/16/2017). If you want to pry out any orbs or recharge your fusion equipment under the current system, please do so by Friday 12/15/2017 23:59, in-game time.
As an addendum to the previously announced changes, the enhancive item enchanting/ensorcelling penalty will be based upon the number of orb slots that the fusion item carries (rather than its currently orbed enhancive properties), so it will no longer be necessary to pry out the orbs while the item is being upgraded.
Fusion will be separated into "old style" and "new style."
Currently "old-style" has a chance to lose potency if pried too often, and will shatter when the bonus becomes 0. Moving forward, old-style orbs, when damaged, will become new-style orbs. This will result in the removal of the shattering chance (complete destruction of orbs). Instead pried-out orbs can be damaged. Damage chance of 5% when pried. Special merchant services will exist to allow for risk-free extraction in exchange for a fee.
New-style fusion will never degrade their potency when pried from fusion, but will degrade at a rate of 4% a month (real time) to a maximum degradation of 50%. For example, +10 would lose 0.4 bonus points per month (becoming effective only when a full -1 value is reached, so only after 3 months in the case of the +10 item would any degradation of the bonus actually occur). It would take 13 months to reach max degradation in most cases. Values of 1 would round down to 0.
New-style fusion orbs can be refurbished to full base bonus as a future merchant option.
Prying new-style orbs will have a chance to damage the orb, similar to old-style. When damaged it will uncap the max degradation (i.e. can degrade to zero in all cases). Further damage would increase degradation rate by 1% per month per damage cycle.
Fusion Recharging - Both Styles
Fusion items will cost 125% the value in BPs to recharge, or 150% in silvers (during that time of the year).
This message was originally posted in Game Design Discussions, Fusion. To discuss the above, follow the link below.