Quote from GM Wyrom:
Fishing has been around for a long time, but I realize not a lot is known about fishing by the masses.
Getting a fish on the line.
The first set of checks determine the rarity of fish.
There is a seasonal bonus, it's better to fish in the spring and summer. Fall is neutral. Winter has a penalty. This isn't really suppose to be revealed, but given seasons aren't the same across the world, these seasons are reflected on the United States.
There are bonuses to fishing during certain hours of the day. This isn't meant to be revealed. It's not a random thing.
There are bonuses for the area you're fishing in (is it a good/hot spot).
Your lure has a bonus as long as it's used in the right depth of water.
Then there is just a random element entirely for those that don't know what they are doing.
Reeling it in!
Once the fish is on your line, there are a new set of checks.
The only stat that is used in strength.
The fish's strength is determined by the phase you're in. Did you just hook it? Is it wearing down? A fish just hooked is strong. Bigger fish are harder to catch from having an inherited strength bonus.
There are some random elements to both the fisherman and the fish here as well. Think of these as "critical catches." But it also helps players who don't have strength or aren't waiting to tire the fish out.
Snapping your line.
If you put out too much slack, you're giving yourself a huge penalty. You will be messaged when you do this. Learn what is good enough.
Reeling in too early has a bigger chance to snap your line.
Leaving the fish on the line longer tires the fish out, but it also weakens your line.
The fish that went on your line was determined at first bite. There are 5 tiers of rarity for fish. There are 3 depths. Each depth has the 5 tiers.
Fishing now tracks your total fish caught, as well as which which tier it came from.