- some old reinforced leather +10 perm HCP newly mage enchantable HCP!
CB: 7M to SoulSeer (PC) - Sold
- an enruned bloodjewel circlet blank MR
The circlet resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 4 to Stamina Recovery. This enhancement may not be used by adventurers who have not trained 10 times. It provides a bonus of 2 to Combat Maneuvers Ranks. This enhancement may not be used by adventurers who have not trained 10 times. The circlet looks to have a lot of charges remaining.
You sense that the bloodjewel circlet will crumble into dust after its last enhancive charge has been expended.
You sense that the bloodjewel circlet will disintegrate after its last magical charge has been expended.
CB: 1M to JHarris (PC) - Sold
- a jade-inlaid gold brooch
The brooch resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 7 to Influence. This enhancement may not be used by adventurers who have not trained 19 times. It provides a bonus of 1 to Combat Maneuvers Ranks. This enhancement may not be used by adventurers who have not trained 4 times. The brooch looks to have a few charges remaining.
You sense that the gold brooch will crumble into dust after its last enhancive charge has been expended.
CB: 250K to JHarris (PC) - Sold
- a garnet-set ora torc
The torc resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 8 to Picking Locks Bonus. This enhancement may not be used by adventurers who have not trained 24 times. It provides a bonus of 4 to Magic Item Use Bonus. This enhancement may not be used by adventurers who have not trained 14 times. The torc looks to have a fair amount of charges remaining.
You sense that the ora torc will crumble into dust after its last enhancive charge has been expended.
CB: 300K to Drektor (PC) - Sold
- a glittering silver alloy pin blank MR
As you sing, you feel a faint resonating vibration from the silver alloy pin in your hand...
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care. The pin resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 3 to Dexterity. This enhancement may not be used by adventurers who have not trained 6 times. It provides a bonus of 6 to First Aid Bonus. This enhancement may not be used by adventurers who have not trained 14 times. The pin looks to have a fair amount of charges remaining.
You sense that the silver alloy pin will crumble into dust after its last enhancive charge has been expended.
You sense that the silver alloy pin will persist after its last magical charge has been expended.
CB: 400K to JHarris (PC) - Sold