Lets dive in... shall we?
@flimbo said in Booklet Sale:
The person who is responsible for development and introducing new systems to the game has introduced a system with a 100% long-term failure rate.
This person is not solely responsible for the development and introductions of systems. Furthermore, all MMOs in general have a 100% long-term failure rate due to waning interest. Aggregate over a long enough period of time, and everything goes away. Your argument is moot.
@flimbo said in Booklet Sale:
There are zero examples of a successful system that gates 95% of its most desired items behind paywalls, many of which coming it at thousands of dollars, separates its real dollar currencies into separate currencies that are not interchangeable, and also charges a high, tiered subscription fee.
There are no items currently behind a paywall. 95% is also absurdly high, if we consider that even ABSOLUTELY EVERYTHING introduced at the God Auction was for SILVERS. Given that these items are NOT BOUND TO YOUR CHARACTER, they're theoretically all readily available for silvers in a secondary market. Everything off the Duskruin Shelf can be sold for silvers. Any service offered through Duskruin can be applied to a weapon and returned to the owner. There's absolutely nothing behind a paywall.
And as stated above with the example of the Diablo 3 cash auction house system, if you can give me one example to the contrary, I will never mention it again.
You also stated that 100% games that have ever tried this has failed. Last I checked, Diablo 3 is currently ongoing. You have countered your own point sir.
This particular action of offering a small amount of old currency conversions to new segregated currency is not an example of a long or even short term solution to a problem.
It's not the same problem. You're incredibly narrow minded about nonsense. Duskruin created a unique currency to have better documentation to manage economic policies and pricing models based on aggregated Scrip generation to ensure adequate drains in the economy to keep from overinflating a currency.
It is a marketing move made in the middle of an event falling far short of its goals in order to garner more cash sales of tertiary currencies by faking a use for the old currency system, which is failing as a direct result of the introduction of several new currencies. You don't need an economics degree to see the inherent failure in these systems; you just have to have played video games in the last decade.
No, not decades. Yes, I have a limited background in Economics, and have wrote some term papers on the subject while at business school in the later half of the 2000s, as it was still a budding field that I was interested in, as someone that spent money on FFXI gil. MMO Economics is a relatively new field that was initially made pervasive in studies of WOW's impact on China's average workers and real money trade for in game currency as an alternative to minimum wages and alternative mechanisms for money making. The emphasis of MMO economies have more been on their impact to real life economics, and never about the in game systems and mechanisms used for money supply.
Furthermore, this new system enables more casual players to grind and accumulate alternative currencies, which further distributes silvers from the cash cows to a more evenly distributed silver base across the player population. The further distribution and increasing overall general wealth enable a much better position than a few isolated group of individuals with a majority of the wealth, and enable the better pinpointing of values which can be implemented as economic drains rather than focusing solely on top holders.
This is a beneficial system to make further monetary policies to better regulate the environment. Not only does it offer better control/documentation/oversight into the Scrip currency environment, but enables better distribution of silvers over the population, enabling easier policy/drain creations.
This system of marketing has been shown time and time again to only be a successful form in a short term burn followed by a shutdown of servers and purchase of new properties to convert to microtransaction gambling systems, as evidenced by the histories of many companies, including Nexon Games, Zynga Games, NDOORS, and The9.
Those examples are also games that were solely based on that mechanic, and didn't have other mechanics/subscriptions and other models in place prior to the implementation of the model. If we're reviewing models in a vacume, sure, but lets hand pick our own choices for what we're going to call failing while failing to evaluate other aspects.
There is no evidence of long term survivability under these marketing practices, and hundreds, possibly thousands of examples of failures.
Again, you have not produced a single example that's meaningful, or rivals the environment of Gemstone multi-faceted nature.
It is my opinion that the person in charge of these decisions is either making these decisions with short term burn in mind, or will be removed from his or her duties, whoever he or she may be, when the system is revealed as untenable over the long term via stiff dropoff of sales. Unless something is done to stymie the full integration of these untenable marketing systems, irreversible damage will be done to the game.
There's an astronomical assumption that it all falls on Wyrom to solely make all decisions for every game. It sounds like you have problems with Simutronics.
Honestly, at this point, with the amount of bitching that you've done about the strategy and your own thoughts, it's absolutely laughably hypocritical for you to continue to support such a 'terrible' organization who'se doomed for failure. If you truly believe that 'sales' will hurt, why are you still paying subscription? Clearly, they can shit on you all you want, but your ideals are not worth more than your perceived value and enjoyment of the game. You really need to think more carefully about your proposed ideals/values/outlook when you're currently aiding/assisting/establishing exactly what you're supporting.
From a forum perspective, you've broached the subjects of topics now, multiple times, conducted personal attacks against people, made poorly thoughout claims, and have done so in a manner that's not constructive, and not warranted. Further derailment of threads will not be tolerated. We nipped it in the bud the first time by closing the original thread, and you're insplreing your own agenda onto other threads.