@Estild (and anyone else working on clerics if you're out there)
I've been wondering about this for months for too many reasons to go into right now, but right now what's on my mind are the MIU changes. If there's a 0% chance of being able to change any training caps for any profession, I'd at least be glad to hear a straight answer on that... But just to explain what I'm thinking in case there's even a slim possibility:
At first the Spike Thorn item in Duskruin had me excited, and I did buy one, but now it makes me sad the longer I think about it. If I were playing a sorceress, sure, I could sink 150-200 ranks into Summoning and have a blast with that item all while not (at least as far as I know) sacrificing any power in sorcerer base or any profession-defining abilities because of my lore choices.
Instead I'm playing a cleric, though, and even if I fixskilled specifically for this item there's no way my character who's a master of spiritual magic could be as good as a sorceress at using a spiritual item containing a spiritual spell that benefits from spiritual lores. At least not unless I decided to give up profession-defining abilities like full chrisms and intercession.
Then add on top of it that sorcerers have 2x elemental lores and empaths have 2x mental lores, so they have two spheres of magical items to use, and it seems like clerics (and wizards) got the short end of the stick with these MIU changes.
I'm fine with only benefiting from one lore sphere, but then I at least want to be noticeably better at that one sphere than the hybrid spiritual professions. Which 3x lores would demonstrate!