Simucon 2017: Dev Roundtable
Rangers: - No specific DEV at this time.
620: - They can evaluate whether it should work above brig.
Player Request - Option for 635 to be player friendly. - It would be possible with a target limit, based upon skills.
630: - Suggest ideas for new ambients/actions (Need messaging) - Or submit to GM Keios
Anything new with Wizards? - No major updates coming - Minor updates coming soon
525: - Something they want to update to make useful. - General theme will stay the same. - GM may "tackle" it soon.
920 Updates: - Chance to "anchor" a specific famililar to always get that type of familiar. - Something to consider.
8x,9x,10x Potions: - Will not be available through alchemy - Maybe under version 2.0
Combining 309/315: - Wouldn't happen without a reason to do it, and a spell to fill the slot.
320: - Need a good idea for the slot.
330: - Won't become an innate skill unless there is a good spell to fill the slot.
New Cleric bolt spell: - They do have an idea, Estild would like to see a 200's bolt spell, low priority.
1650: - Not ready to talk about it. - Mostly been coded. - Next couple months.
Zealot + Hurling: - Possible to make it work. - But Paladins are not seen as hurlers.
Zealot: - May gain an option to no longer affect the whole group.
1618: - Doesn't add damage padding to UAC. - Probably a bug.
709: - When cast and it tags everything in REIM - It's a bug.
Minor Summoning: - will not be updated to attack. - Meant to be a utility spell.
Alchemy Recipe: - Much more expensive to create a chalk (740) - Will look at reviewing the recipe
750: - No news, no design. Submit ideas.
Cry for Help: - Looking at replacing cry for help. - Some stuff in the works, focused towards healing, creating more incentive to heal.
Troll's Blood: - Cast option that wouldn't affect all so no scars
116: - Bowels, Varunar -- Cannot be located within those areas. - Post areas that don't work so they can evaluate areas that are prevented, but shouldn't be. - They will not allow 204 to be overrode via lore.
Weighting/Padding changes: - Don't expect blessable claidhmores. - Might be possible with "Auction" quality - Don't expect bless or eblade to work on these items
Minor Mental Spells: - 1212: No DEV - Lots of work to override all scripts - 1235: No DEV
Updating Weapon Bases/Armor Bases to allow greater variety because of improvements: - Not against it, but yet another thing to work on.
Create your own scrolls: - Already have 420
How do you decide when to open the test server? - When they need to test something big. - They don't want to leave it open so we break their formulas.
UAC & Berserk: - Not a quick and easy update. - They will consider it
Hurling Updates: - No work on it - On a backlist
Shield Specializations: - Can be reviewed, especially the ones that aren't used much.
Fusion: - Mario Question - There will be no more extraction using the old system, all future extraction will be 2.0
Temporary Hunting Grounds: - Will not be permanent
Post-Cap Hunting Areas: - Post-Cap Dev goals prior to hunting areas.
Post-Cap Dev Goals: - You would get "character points" to spend towards abilities.
Disarm: - GM responsible for it is hoping to get back into it soon. - Can still be disarmed, but will not be permanent loss
Artisan Skill Roundtime: - They can consider reducing it
What does balance mean at a high level to you? - Should be strengths/weaknesses
Transportation System: - Estild plans to make it a top priority after Simucon. - All teleportation spells will be updated, expect additional training to unlock.
Mining/Smelting? - GM-Coase's project - not high priority
Zul Logoth: - Any further DEV? - Worlds team question (Worlds team said no)
Unable to determine TD on gear outside of combat: - Can look at updating loresinging to provide the information - Maybe sorcerer, but would prefer loresinging
Loresinging doesn't show temporary abilities correctly. - Loresinging should be able to tell all the properties of an item
GOS Warcamp Clerics: - They cast interdiction - Can look at duration reduction
Rift Hunting: (liches) - Can look at making lichbane talismans not be stripped.