@maylan said in Secondary Market Collapse:
I must be in the minority here, but I have never liked the secondary market and I would not mourn its loss. I don't buy or sell silvers so I could care less what their value is. I am, however, concerned about the impact on the health and stability of the game itself. If we lost the secondary market, would the game die or simply shrink? Would this result in less profit to Simutronics / Stillfront, or would it balance out since they now essentially receive a "cut" of these transactions? Ultimately I want Gemstone to be a profitable endeavor for Simu / Stillfront, because I want the game I grew up with to continue existing.
To @Flimbo 's earlier comments, I feel my $40 / month subscription is justified because of the hours I get out of the game. It's purely an enjoyment factor for me.
I don't think the game would die, but I do think the game would shrink. There is a portion of the population that plays in large part to generate wealth. If doing so was negatively effected, their experience would be negatively effected. One can safely assume a portion of those players would leave.
For some, the draw of going to events is the chance to win big ticket items which they can turn around and sell for a profit. If the means to obtain that profit are curtailed, it'll mean less enthusiasm for big ticket events, resulting in less tickets sold.
If you're comfortable with buying items for cash, then little will change beyond silver becoming even easier to acquire for the few reasons to accrue it beyond buying items from players. However, if you typically prefer to buy items and services from players using silver, it will be increasingly difficult to find anyone willing to part with their items for a reasonable amount of it, or even accepting silver at all. Another net loss.
Finally, I believe a segment of the population doesn't want to walk away from the game due to the perceived worth of their characters. If silvers fall in value, that worth declines. If it is more difficult to convert their items to dollars, that worth declines. I believe this will cause people to lose a sense of connection with their characters, leading them not to not as strong of an incentive to return.
A bit of a wall of text, but there you are.