Kembal's Alchemy Shop

1
Kembal
Monday, August 14th, 2017, 10:24:43 AM

This thread will be an updated list on an ongoing basis of all the alchemic product offerings available in my shop. If you're interested in a product, but are not clear on its exact benefits, send me a message. Any capitalized words in a description refer to a spell. Numbers in parentheses indicate how much stock is in the shop...if you want more than what's there, send me a message and we can work it out. I've currently stocked extra stamina-related items in preparation for Duskruin. (~~btw, if someone can tell me how to make the list below look better, that'd be helpful.~~ Never mind, figured it out.)

The shop is located in FWI, room 11. (shrub-lined sandstone cottage) The north room carries the alchemic items. (link to full inventory: https://ps.lichproject.org/shops/6323)

Inventory for Kembal's Magic Shoppe

On an aqua-hued seaglass display...

  • a softly glowing crystal: 500 (2) - Light crystal, 2 rubs

  • a shifting dark crystal: 500 (4) - Darkness crystal, 2 rubs

  • a glittering brown crystal disk: 20000 (4) - greater stamina regeneration crystal, 3 rubs. (+30 to stamina recovery, level 60 or greater to use, lasts 20-30 minutes)

  • a crystalline flask containing some milky blue oil: 5000 (currently sold out) - Minor Sanctuary oil, 4 uses. No MIU needed to use.

  • a glistening brown crystal disk: 14000 (1) - lesser stamina regeneration crystal, 3 rubs. (+20 to stamina recovery, level 40 or greater to use, lasts 20-30 minutes)

  • a dull brown crystal disk: 8000 (3) - minor stamina regeneration crystal, 3 rubs. (+10 to stamina recovery, level 20 or greater to use, lasts 20-30 minutes)
  • a glimmering sanguine potion: 50000 (6) - ensorcell remove potion
  • a glass vial containing fine white powder: 4000 (1) - minor sneezing powder, 1 use. Thrown weapon.
  • a hazy glass vial containing fine white powder: 7000 (1) - major sneezing powder, 1 use. Thrown weapon.
  • a vial of glowing dye additive: 75000 (1) - add to any dye to turn it into a glowing dye

On a shell-lined bamboo counter...

  • a deep green volatile elixir: 5000 (17) - vertigo relief potion, blocks nausea from Spirit Guide.

  • a light red tonic: 10000 (14) - greater stamina potion, 3 uses. (+60 to stamina, level 40 or greater to use)

  • a turbid aquamarine potion: 5000 (15) - Adrenal Surge potion, 4 uses.

  • a crystalline flask containing a dimly glowing sky-blue potion: 1000 (27) - Undisease potion, 4 uses.

  • a crystalline flask containing a dimly glowing sea-green potion: 1000 (33) - Unpoison potion, 4 uses

  • a blood red tonic: 20000 (1) - full stamina potion, 3 uses (restores all stamina, level 60 or greater to use)

  • some fine sanguine flakes: 1000 (1) - Harm, 10 uses.

  • some fine opaline dust: 2000 (8) - Untrammel, don't remember how many uses. No MIU needed to use.

  • a crystalline flask containing a swirling grey potion: 1200 (1) - Spirit Barrier, 4 uses

  • a foamy deep golden elixir: 8000 (1) - lesser health-well potion

  • a faceted amethyst wand: 2500 (4) - Empathic Assault, 10 uses